Kinematics ✏ AP Physics C

Rucete ✏ AP Physics C In a Nutshell

2. Kinematics

This chapter covers one-dimensional and two-dimensional motion, including velocity, acceleration, free fall, projectile motion, relative motion, and uniform circular motion (UCM). It explains the basic calculus-based derivations for uniformly accelerated motion and the relationships between position, velocity, and acceleration.


Instantaneous and Average Quantities

• Instantaneous velocity: v = dx/dt.

• Instantaneous speed: magnitude of instantaneous velocity.

• Instantaneous acceleration: a = dv/dt.

• Average velocity: v̄ = Δx/Δt (slope of position-time graph).

• Average speed: total distance divided by total time (different from magnitude of average velocity).

• Average acceleration: ā = Δv/Δt (slope of velocity-time graph).

Uniformly Accelerated Motion (UAM)

• Key equations for constant acceleration:

 v = v₀ + at

 x = x₀ + v₀t + (1/2)at²

 v² = v₀² + 2a(x – x₀)

• Displacement is independent of the path taken; only depends on initial and final positions.

• Free fall is a special case of UAM with acceleration a = –g.

Graphs of Motion

• x(t) graph: shape depends on acceleration (parabola if a ≠ 0).

• v(t) graph: straight line if a is constant.

• a(t) graph: horizontal line if a is constant.

Free-Fall Problems

• Acceleration due to gravity: g ≈ 9.8 m/s² downward.

• At the peak of projectile motion, vertical velocity vy = 0.

• Symmetry in projectile motion: ascent and descent are mirror images in time and speed (opposite vy signs).

Two-Dimensional Motion

• Break motion into independent x- and y-components.

• Analyze each dimension separately using UAM equations.

• Vectors are recombined at the end to find total displacement, velocity, or acceleration.

Projectile Motion

• Horizontal motion: constant velocity (aₓ = 0).

• Vertical motion: uniform acceleration (aᵧ = –g).

• Range (horizontal distance traveled):  R = (v₀²sin(2θ₀))/g

• Time of flight (for symmetric launch and landing):  t = (2v₀sinθ₀)/g

• Maximum height:  H = (v₀²sin²θ₀)/(2g)

Relative Motion

• Motion observations depend on the reference frame chosen.

• Velocity of A relative to B:  vA/B = vA – vB

• Important for analyzing moving walkways, riverboats, and aircraft in wind.

Uniform Circular Motion (UCM)

• An object moving in a circle at constant speed still accelerates because its velocity direction changes.

• Centripetal acceleration (directed toward center):  ac = v²/r

• Centripetal force: net force causing centripetal acceleration.

• Period (T): time for one complete revolution:  T = (2πr)/v

• Frequency (f): number of revolutions per second:  f = 1/T

In a Nutshell

Kinematics describes how objects move using calculus-based equations relating position, velocity, and acceleration. Whether dealing with straight-line motion, projectile paths, or circular trajectories, a component-wise approach and clear understanding of vector quantities are essential for solving problems in physics.

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